![]() You snap your fingers and watch as lightning arcs towards a target that you can see within range, ignoring half cover if the target has at least 3 pounds of metal on it. ![]() Classes: Artificer, Bard, Druid, Sorcerer, Warlock, Wizard.Components: V, S, M (A pinch of copper or gold powder).When you cast this spell using a spell slot of 2nd level or higher, it deals an additional 1d4 lightning damage per spell slot level above 1st. The spell ends after dealing damage, or at the end of your next turn, whichever occurs first. On a failed save, the target becomes stunned until the end of their next turn. The next time you hit a creature with a melee attack (including a melee spell attack) before the end of your next turn, the target takes 3d4 lightning damage and must make a Strength saving throw. Classes: Artificer, Sorcerer, Warlock, Wizard.When you cast this spell using a spell slot of 2nd level or higher, the lightning damage increases by 1d8 for each slot level above 1st. On a hit, the target takes 2d8 lightning damage and has disadvantage on attack rolls and ability checks requiring sight until the end of your next turn. Make a ranged spell attack against the target. You fire a streak of flickering light towards a creature within range. Classes: Artificer, Bard, Sorcerer, Warlock.The spell creates more sparks when you reach higher levels: four sparks at 5th level, six sparks at 11th level, and eight sparks at 17th level. You can direct the sparks at the same target or different ones. On a hit, the target takes 1d6 lightning damage. You have advantage on the attack roll if the target is wearing armor made of metal. Make two ranged spell attacks against targets within range. You send a hail of sparks towards your foes. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). On a hit the target takes 1d8 lightning damage, and the next weapon attack roll made against the target before the end of your next turn has advantage. You strike a target with a crackling spark and give it a charged aura that draws in steel and iron weapons. Classes: Artificer, Druid, Sorcerer, Wizard.
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